About
me and my cat nannan me and my cat nannan

June Fang

Product Designer

I'm a UX designer who zooms out before zooming in.

I believe good design starts with the right question, not the right solution. I like to understand the full picture first, then care deeply about every detail that follows.

Location Berkeley, CA
Experience
SLCC Flooring
AI Product Designer 2026 – Present
UX Designer (Intern) May 2022 – Dec 2024
Designing and leading end-to-end AI agent system to automate front-desk operations, including customer inquiry response, inventory lookup, and order processing.
UX Designer (Intern) May 2022 – Dec 2024
Streamlined B2B buyer decisions with AI-powered recommendations by redesigning the quote request flow into a 3-step process.
Boosted trade show attendance by 20% by mapping the retailer journey to optimize promotional material placement and messaging strategy.
Improved product discovery and reduced bounce rate by 35% through user testing and iterative design of the product filtering system.
NASA
UX Researcher Sponsored Research
Designed a consolidated crisis-response dashboard and identified 3 core design principles through interviews with 23 mission operators.
Mar 2023 to Dec 2023
Prevented information silos during crisis response by creating a consolidated dashboard with projection and cross-system alerts.
Improved anomaly detection speed and decision-making accuracy by identifying 3 design principles through interviews with 23 NASA operators.
Enabled instant parameter context without memory recall by designing an annotated limit line system.
Final Fantasy VI Worlds Collide
UX Designer, Lead Sponsored Project
Led 8 designers to cut setup time by 75%, making a beloved 30-year-old game's complex randomizer accessible to a 10,000-person community.
Jan 2023 to May 2023
Led a team of 8 designers to reduce setup time by 75% for novice players by redesigning the randomizer interface with a streamlined onboarding experience.
Increased first-time completion rate by 40% through a guided onboarding flow for complex game setup.
Resolved the top 5 user complaints by rebuilding the settings panel with progressive disclosure and preset templates based on forum analysis.
Purdue Sound Archive
UX Designer Intern Internship
Built an interactive sound map with 100+ recordings connecting prospective students to campus life, reaching 10,000+ users.
Jun 2023 to Mar 2024
Facilitated engagement for 10,000+ prospective students with campus life by building an interactive sound map with 100+ recordings.
Enhanced content discovery and reduced exploration time by developing a responsive audio player with location-based filtering.
Education
Aug 2024 – May 2026
UC Berkeley
Master of Information Management and Systems
HCI Concentration
Aug 2021 – May 2024
Purdue University
Bachelor of Science
UX Design
Design Philosophy
01
Complexity is the raw material. Clarity is the product.

The hardest part of design is not making things look good. It is understanding a system deeply enough to know what can be removed. Every layer of unnecessary complexity is a decision someone else has to make on behalf of the user.

02
Design for the decision, not the screen.

Every interface is a series of moments where someone has to decide something. I start there, mapping the decision before I design the UI. The best interfaces make people feel more capable, not just more informed.

03
Domain knowledge is a design tool.

You cannot design well for what you do not understand. Before any wireframe, I learn the domain: the language, the constraints, the stakes. Empathy without expertise produces solutions that feel right but fail in practice.

04
The right friction is invisible. The wrong friction is everything.

Not all friction is bad. Some decisions deserve to feel deliberate. The job is knowing which moments need speed and which need pause, and designing each one with intention.

Interests
Golf

There is something about golf that mirrors good design. The feedback loop is immediate, the margin for error is small, and the only way to improve is deliberate repetition. Still chasing a sub-80 round.

🏔
Hiking

Trail time is thinking time. Some of the clearest design ideas happen away from the screen, somewhere on an incline with no reception. The Bay Area trails have been good for both the legs and the ideas.

Skills
Design
Design and Strategy
UX / UI Design
Interaction Design
Information Architecture
Wireframing and Prototyping
Design Systems
Visual Design
Responsive and Cross-Platform Design
Accessibility (WCAG)
Content Strategy
Research
Research and Strategy
User Interviews and Surveys
Usability Testing
Heuristic Evaluation
A/B Testing
Card Sorting and Tree Testing
Competitive Analysis
Journey Mapping
Personas and Jobs-to-be-Done
Analytics and Data Synthesis
Tools
Tools and Tech
Figma / FigJam
Adobe Creative Suite
Miro
Notion / Confluence
HTML / CSS / JavaScript
Python
Unity
Agile and Scrum
Design Thinking Facilitation
AI
AI & Emerging Tech
Currently building an AI agent for SLCC Flooring to automate front-desk operations
Human-AI Interaction Design
Prompt Engineering
Conversational UI / Chatbot Design
AI-assisted Design Workflows
LLM Integration and API
Generative AI Tools (Midjourney, DALL·E)
AI Ethics and Responsible Design
Data Literacy and AI Output Evaluation